JUNIOR ASTRONUAT
JUNIOR ASTRONAUT MISSION TRAINER
IMPORTANT:
This must NOT be a quiz game, MCQ game, trivia game, question-answer app, or a simple multiple-choice website.
The player must feel like a Junior Astronaut and Mission Planner.
The player learns through:
Mission preparation
Limited cargo trade-offs
Payload and fuel planning
Interactive habitat control panels
Emergency management
Animated visible consequences
Mission debrief and science explanation
Core gameplay loop:
Prepare → Plan → Launch → Face Moon emergency →
Operate systems → See consequences → Learn from Mission Debrief
The player must not simply click a text option to get a correct answer.
The player must interact with mission controls, make operational decisions,
and visually observe the result.
PROJECT SCOPE
Build only this Stage 1 prototype:
Intro
↓
Earth preparation
↓
Equipment selection with limited cargo capacity
↓
Fuel and delta-v launch planner
↓
Earth-to-Moon launch animation
↓
Moon Event 1: Lunar Dust / Low Power Emergency
↓
Mission Debrief
↓
Moon Event 2: Water Leak Emergency
↓
Mission Debrief
↓
Final Learning Report
↓
Restart Mission
Do NOT create:
Mars mission
Return-to-Earth stage
Login system
Database
Backend
Multiplayer
Coins or game shop
Help desk
3D game engine
More than two Moon events
NASA API integration
External image URLs
Use local static data only.
REAL SCIENCE AND SIMULATION RULE
This is a NASA-informed educational simulation, not an exact NASA flight simulator.
Show this notice on the intro screen and final report:
“NASA-informed educational simulation. Mission values, resource values,
and outcomes are simplified for learning and do not represent an actual
NASA flight plan.”
Use real science concepts:
Payload mass
Propellant mass
Rocket mass ratio
Delta-v
Lunar dust
Solar power
Battery energy storage
Water as a limited life-support resource
Repair and maintenance capability
Do not use a NASA logo.
Do not imply NASA endorsement.
NASA-INFORMED FACTS
Use local content data with these facts:
ROCKET PLANNING:
Title: Fuel, Mass, and Delta-v
Fact:
“A rocket becomes lighter as it burns propellant. Its ability to change
velocity depends on engine performance and the ratio between initial
mass and final mass.”
Source:
NASA Glenn Research Center — Ideal Rocket Equation
URL:
https://www1.grc.nasa.gov/beginners-guide-to-aeronautics/ideal-rocket-equation/
LUNAR DUST:
Title: Lunar Dust and Equipment
Fact:
“Moon dust is part of lunar regolith and can create challenges for human
and robotic explorers. It can affect equipment and mission operations.”
Source:
NASA Science — Moon Dust
URL:
https://science.nasa.gov/moon/moon-dust/
WATER:
Title: Water for Moon Exploration
Fact:
“Water is important for future Moon exploration and crew needs.
Protecting limited supplies is essential when resupply is difficult.”
Source:
NASA — A Few Things Artemis Will Teach Us About Living and Working on the Moon
URL:
https://www.nasa.gov/centers-and-facilities/goddard/a-few-things-artemis-will-teach-us-about-living-and-working-on-the-moon/
Every fact panel must show:
NASA-Informed Fact
Title
Easy-to-understand explanation
Source name
Source URL
Simplified Simulation Connection
Clearly distinguish:
REAL SCIENCE FACT:
Example: Lunar dust can affect equipment and operations.
SIMPLIFIED GAME SCENARIO:
Example: In this simulation, dust lowers solar-panel output.
EARTH PREPARATION
Player cargo capacity: 75 kg maximum.
Equipment available:
Solar Panel
ID: solar-panel
Weight: 20 kg
Purpose: Generates electrical power from sunlight
Learning connection: Lunar dust can reduce sunlight reaching solar cells
Battery
ID: battery
Weight: 15 kg
Purpose: Stores backup electrical energy
Learning connection: Stored energy supports essential systems when solar output falls
Water Recycling System
ID: water-recycler
Weight: 20 kg
Purpose: Stores and recycles water for crew use
Learning connection: Remote habitats must protect limited water supplies
Repair Kit + Spare Seal
ID: repair-kit
Weight: 10 kg
Purpose: Repairs pipes, seals, and equipment failures
Learning connection: Early repair can stop a small failure from becoming critical
Food Storage
ID: food-storage
Weight: 15 kg
Purpose: Carries food for the crew
Learning connection: Long-duration missions need planned consumables
Radiation Shield
ID: radiation-shield
Weight: 25 kg
Purpose: Adds radiation protection
Learning connection: The Moon does not have Earth-like atmospheric protection
Good mission preparation path:
Solar Panel + Battery + Water Recycling System + Repair Kit
Total mass: 65 kg
However, do not show the player that this is the “correct” selection.
Let their equipment choices affect later events naturally.
Earth preparation UI requirements:
Responsive equipment grid
Cargo meter: selected mass / 75 kg
Clear selected state
Disable/select warning if adding an item exceeds capacity
Mission checklist that shows carried systems
Item purpose and learning fact
Continue to launch planner button
LAUNCH PLANNER
Create a simplified fuel and delta-v planning system.
Use these simplified constants:
Rocket dry mass: 120 kg
Effective exhaust velocity: 4500 m/s
Required mission delta-v: 9400 m/s
Safety reserve: 5%
Fuel range: 100 kg to 700 kg
Fuel step: 10 kg
Default fuel: 450 kg
Use this calculation:
finalMass = dryRocketMass + payloadMass
initialMass = finalMass + fuelMass
achievableDeltaV =
effectiveExhaustVelocity × naturalLog(initialMass / finalMass)
requiredWithReserve =
requiredMissionDeltaV × 1.05
Show live values:
Payload mass
Rocket dry mass
Propellant selected
Initial launch mass
Final mass
Achievable delta-v
Safe mission target with reserve
Delta-v reserve or shortfall
If launch plan is unsafe:
Show red warning
Explain: “Add propellant or reduce payload.”
Disable launch button
If launch plan is safe:
Show green mission approval
Enable launch button
Use regular text “delta-v”, not math notation.
Explain clearly:
“This is a simplified educational model. Real mission trajectories
require much more detailed engineering.”
INTRO VISUAL
Build a visually strong intro screen:
Dark space background
Animated stars
Earth, rocket, and Moon illustration using CSS/SVG/icons
Subtle rocket movement
Title: Junior Astronaut Mission Trainer
Subtitle:
“Plan a Moon mission, manage limited resources, and learn through
mission decisions and consequences.”
Start Mission button
Educational simulation notice
LAUNCH VISUAL
Build an Earth-to-Moon launch scene:
Earth visible on one side
Moon visible on another side
Rocket moves toward Moon
Star particles
Engine flame particles
Mission status panel:
Engine Thrust: 92%
Guidance System: 100%
Propellant Plan: 78%
“Arrive at Moon” button after or during animation
User must not wait for a real timer; allow button interaction
MOON EVENT 1: DUST AND POWER
Scenario:
“Fine lunar dust has collected on the habitat solar panel.
Less sunlight is reaching the cells, and electrical power output is falling.”
CRITICAL:
This event must NOT be an MCQ or text-option question.
Build an interactive:
POWER MANAGEMENT CONSOLE
Initial scene:
Solar panel visible
Dust particles move over the solar panel
Dark dust overlay covers some of the panel
Solar power decreases from 100% to 45%
Non-essential habitat lights flicker
Battery reserve meter visible
Critical systems visible:
Oxygen Life Support
Water Recycling
Non-critical systems visible:
Research Lab
Decorative Lights
Entertainment Display
Player controls:
Toggle Research Lab ON/OFF
Toggle Decorative Lights ON/OFF
Toggle Entertainment Display ON/OFF
Toggle Oxygen Life Support ON/OFF
Toggle Water Recycling ON/OFF
Select Battery Mode:
Normal Mode
Emergency Reserve Mode
Correct operational procedure:
Player must have selected Solar Panel and Battery earlier
Turn OFF Research Lab
Turn OFF Decorative Lights
Turn OFF Entertainment Display
Keep Oxygen Life Support ON
Keep Water Recycling ON
Select Emergency Reserve Mode
Correct outcome:
Power stabilizes around 60–65%
Critical systems remain active
Battery reserve lowers gradually but does not fail
Solar panel becomes slightly brighter, but some dust remains
Status message: “Habitat Stable”
Show animated success state
Then show Mission Debrief
Failure/review behaviour:
If Battery or Solar Panel was not selected:
show that required recovery capability is unavailable
If non-critical systems stay ON:
battery drains faster
power continues dropping
If critical systems are turned OFF:
display a serious mission warning and explain why life-support systems are critical
Do not show death, gore, or graphic crash scenes
Mission Debrief must include:
Mission Status
System Response
What Happened
Why It Matters
NASA-Informed Fact
Simplified Simulation Connection
Recommended Procedure
Learning Outcome
Never use the terms:
Correct answer
Wrong answer
Quiz
MCQ
Trivia
Score for choosing text options
Optional learning reinforcement:
Show a simple relationship diagram:
Solar Panel → Generates electricity
Battery → Stores electricity for later use
This is informational only and must not control mission success.
MOON EVENT 2: WATER LEAK
Scenario:
“A seal in the habitat water-recycling line has failed.
Water is leaking and the stored supply is decreasing.”
CRITICAL:
This event must NOT be an MCQ or text-option question.
Build an interactive:
WATER SYSTEM EMERGENCY CONSOLE
Initial scene:
Pipe visible inside habitat
Visible crack in pipe
Animated falling water droplets
Water reserve decreases from 70% toward 45%
System warning indicator flashes
Show whether Water Recycling System was carried
Show whether Repair Kit was carried
Player controls:
Close Main Valve
Isolate Damaged Line
Open Backup Tank
Use Repair Kit
Ignore Alert
Correct operational procedure:
Player must have selected Water Recycling System and Repair Kit earlier
First isolate damaged line
Then use Repair Kit
Closing main valve is an optional safety action
Correct outcome:
Water droplets stop
Seal patch appears
Water reserve stabilizes
Status message: “Water System Restored”
Show animated success state
Then show Mission Debrief
Other outcomes:
Open Backup Tank:
water reserve decreases faster; backup water does not fix the leak
Ignore Alert:
water reserve continues dropping
Use Repair Kit before isolating line:
partial repair warning; leak continues slowly
Missing Repair Kit:
user cannot properly seal the damaged line
Missing Water Recycling System:
user lacks the required water-management system
Mission Debrief must include:
Mission Status
System Response
What Happened
Why It Matters
NASA-Informed Fact
Simplified Simulation Connection
Recommended Procedure
Learning Outcome
Never use quiz or MCQ language.
Optional learning reinforcement:
Display this procedure:
Detect leak → Isolate damaged line → Apply spare seal →
Confirm stable water reserve
This is information only, not a quiz.
FINAL LEARNING REPORT
Create a final screen titled:
MISSION DEBRIEF REPORT
Show three status areas:
Launch Planning:
Safe Launch Plan
or
Review Fuel and Payload Balance
Power Emergency Response:
Habitat Stabilized
or
Review Power Strategy
Water Emergency Response:
Water System Restored
or
Review Leak Procedure
Show “Concepts Practiced”:
Payload mass and propellant trade-offs
Delta-v mission capability
Lunar dust and solar power
Battery energy storage
Critical versus non-critical systems
Water-system isolation and repair
Resource conservation and maintenance
Include compact NASA source credits with source links.
Show disclaimer:
“NASA-informed educational simulation. Mission values and outcomes are
simplified for learning and do not represent an actual NASA flight plan.”
Include Restart Mission.
Restart must reset every state:
Equipment selection
Fuel
Launch status
Power system toggles
Battery mode
Water controls
Event outcomes
All resource meters
DESIGN REQUIREMENTS
Create a polished, professional, student-project presentation-ready interface:
Dark navy / deep black space theme
Cyan, blue, purple, amber, red, and green accents
Glass-effect panels
Animated stars and gradients
Responsive mobile-first layout
Good text contrast
Smooth state transitions
Clear hover, focus, active, and disabled button states
Accessible controls
Use CSS, SVG, icons, shapes, and emojis only
Do not use external image URLs
Do not use generic plain dashboard styling
Avoid large walls of text
Use visual hierarchy, meters, cards, diagrams, panels, and animations